![]() ![]() When a client saves, they only save their own current state.When a Host saves, they only save their own current state and any progress in the game world.It is advised that both the host and client regularly save the game to avoid losing too much time or progress should someone unexpectedly disconnect from the game. The game will then be saved on the host's pre-selected save slot. Both the host and client can save the game at any time via save points found on certain buildings. The host selects a save slot when creating a game. ![]() Clients are players that join the game, the host is the one who created the game. In multiplayer, there is a client and a host. The only difficulty level that is not available in multiplayer is Green Hell- Perma Death Mode. When a host creates a multiplayer game, they will be able to set the difficulty level of the game and customise the certain game mechanics settings if needed.
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